The sleeve is easily applied and removed, sliding on/off of the lense. I expect the performance to increase significantly. This is with the FLAT lense "Bad" camera mind you. My current settings are: Min Size: 2.5, Max Size 6.0, Brightness: 15/255, Gain: 12, and Exposure: 200. Even bright lights can be overcome with some tuning in opentrack. I clamped it (WITH A FILM OVER THE LENSE FOR PROTECTION!!!) while it set/dried and it worked like a charm. It filters out wavelengths under 1K nm I believe. Inside this lip I carefully set and superglued a 1" diameter Edmunds Optics plastic infared long pass filter that I got on eBay for $3. I cleaned the entire rubber piece with rubbing alcohol to remove dust and debris. Then I used a Dremel tool with a sanding bit to create a 1" lip. I drilled/cut a 7/8 hole in the center for the lense (at this point you can look through it like a pipe). The bottom, once flat, will be about 1-1/4" because it tapers. I then cut off the convex bottom (the part that would go on the floor) and sanded it flat. I cut off ~ 1/4 inch from the length of the tube off the end in which you would place the leg of the chair. They sell them in a 4 pack for a few bucks. I went to Home Depot and bought a 7/8" (NOT the 1") rubber bottom for a chair. I tried using floppy disk film, clear plastic colored black, and stacking lenses but nothing worked better than this for blocking unwanted light and ease of use. I decided making a sleeve for my PS3 eye camera would be best. ![]() Then right click on the PS3EyeInstaller project in the solution explorer and click build.PS3 Camera IR Longpass Filter and Removable Rubber Sleeve To build the installer, first build the 32 and 64 bit release configurations of the solution. If the DLL was built with a debug configuration it's possible to use WinDBG to set a breakpoint in the filter code which will be hit when using the camera with any DirectShow application. Use c:\windows\system32\regsvr32.exe /u to unregister the filter. If you have run the installer make sure to uninstall the package before doing this. If you would like to make the compiled DirectShow filters available to other applications, run c:\windows\system32\regsvr32.exe from an administrator command prompt. Next open PS3EyeDriverMSVC.sln and build the desired configs again. Build the solution with all desired configurations. ![]() If you don't have the Windows 8.1 SDK, change the SDK target to Windows 10 in all of the libusb project properties. Open libusb/msvc/libusb_2017.sln in Visual Studio 2017. ![]() There isn't any need to provide a custom DirectShow or WMF source for a native camera. Also Windows will automatically make those cameras available via the DirectShow API (both 32 and 64 bit) as well as Windows Media Foundation. On the other hand native camera drivers have slightly better performance. It provides a generic way for user space programs to communicate with the device.Īnother big advantage of a user space driver is it's much easier to directly make use of other libraries such as libusb and the github project that this driver is based on. This addon is largely based upon the great work of inspirit found here. This class extends ofBaseVideoGrabber making it easy to drop in to existing projects. The part that runs in kernel space is the WinUSB driver and it's a stable component provided by Microsoft. A Sony PS3 Camera grabber for openFrameworks. ![]() This means any flaws in this driver will only affect the program that's using the camera instead of crashing the entire operating system. The biggest advantage is all of the code runs in user space instead of kernel space. This has several advantages and disadvantages compared to a native camera driver. This project makes use of the generic WinUSB driver to communicate with the camera.
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